package Missiles;

import javax.swing.ImageIcon;

public class EnemyBasicMissile extends Missile
{	
	public EnemyBasicMissile(int x, int y, double angle, boolean upward) 
	{
		super(x, y, angle, upward);
		speed = 5; //faster than player's missile
		setImage(ENEMY_MISSILE);
	}
}